Early, unrevised version of a chapter in Multimedia Cartography edited by William Cartwright, Michael Peterson, and Georg Gartner in 1999. Please do not quote without permission.
The most vital issues in multimedia cartography are not technical issues. Cartographic multimedia has great potential for human geographers and social scientists engaged in attempts to understand and represent complex human and social environments through space and over time. This potential can be realized if we, as cartographers, approach cartographic multimedia as a substantive method, with a conceptual and theoretical foundation, rather than as a technology in search of applications. As a practicing cartographic designer with research interests in cartography and human geography, I seek the most appropriate cartographic medium (paper, computer screen) to explore and present information and ideas about people and landscapes. I base my work and research on praxis - a theorized practice. I am not interested in only doing, but in understanding the conceptual and theoretical basis upon which I base my doing, my work. Two theoretical bases - psychology and semiotics - have dominated praxis in cartography. Mine, however, is a praxis based primarily on social theory. Alas, while social theories strongly inform my practice, psychological and semiotic theories also play a role. Further, the ideas discussed in this chapter are relevant for all approaches to cartographic multimedia, at both practical and conceptual levels. This chapter examines what I believe to be two vital elements of the praxis of cartographic multimedia in the context of research in human geography and the social sciences: the intellectual design and evaluation of multimedia cartography. I have drawn several strands of my research together under the name of 'Public Participation Visualization' (Krygier 1998). An example of 'PPVis' (which I am currently developing) is a World Wide Web site for a neighborhood in Buffalo New York which allows community members to access, interact with, and add information to maps with basic geographic information system functionality. At its simplest, this 'multimedia' site will provide map-based information to community members; more sophisticated functions will allow individuals and groups to visualize alternative scenarios for community based issues (deteriorating housing, for example). Based on MacEachren's 'cartography cubed' (MacEachren 1994a) this type of map use is ultimately aimed at revealing unknowns, with high human-map interaction, in a public setting. Thus it is more public (because the WWW is the medium) and also, at its most sophisticated, more about visualization than communication of information. I believe that public participation visualization is one form of multimedia cartography, and I will use 'multimedia cartography' to describe both in this chapter. Multimedia cartography and PPVis involve issues of design, production and implementation, and evaluation in the context of new and emerging technologies (such as WWW-based interactive multimedia mapping). The Buffalo WWW site is being constructed based on substantive ideas (concepts, theories) from human geography and the social sciences. The way in which time (history), space (geography), activities, and the people involved are represented is drawn from research in human geography (Pred 1984, Sayer 1992). As I am interested in understanding and assessing the complex social interactions of my users, which shape and are shaped by the content and functions of the WWW site, I turn to social, rather than psychological or semiological, theories as the foundation of my work. Brenda Dervin's social-theoretical Sense-Making approach, for example, serves as an important means for evaluating the impact of my PPVis project, and will be described later in this paper. Given the context of multimedia cartography, public participation visualization, and conceptual issues in human geography, the social sciences, and social theory, I find two questions of vital importance to my praxis: How do we understand the new representational possibilities offered by multimedia cartography? How do we understand how and if multimedia cartography is working? I examine these two questions in the two major sections of this chapter. My approach is based in part on my previous research, and draws from ideas from human geography and the social sciences. My primary goal is to suggest the importance and potential of conceptual and theoretical guidance in the practice of multimedia cartography. What are we Doing? Intellectual Design, Praxis, and the Representational Possibilities of Multimedia Cartography How do we understand the new representational possibilities offered by multimedia cartography and public participation visualization? As cartographers, we are used to dealing with the relationship between data and cartographic forms - matching symbols to referents (illustration or sketch). For example, the visual variables allow us to match data (nominal, ordinal, interval, ratio) to visual marks (which vary by size, shape, etc.). The idea of a data model (described by Jenks 1967, modified by MacEachren 1994b) allows us to select the most appropriate map type (graduated symbol, choropleth, etc.) given the nature of the phenomena we are representing (illustration or sketch). The visual variables and data model idea are both basic elements of cartographic praxis: conceptual and theoretical bases which shape the practice of making maps. As long as we have relatively simple data we are representing (different factory types at different locations, AIDS data collected by county) the visual variables and data model methods work quite well. Alas, as any cartographer knows, not all decisions about the design of a map are dictated by these basic methods. In creating a poster-sized map of the historical geography of the State College Pennsylvania region, I was confronted with the need to both tell (via words) and show (via graphics) multiple overlapping stories spanning several hundred years, linked to specific locations (cite map; illustration or sketch). The intellectual design - the coherent visual narrative (one of many possible) I chose to show - was one of the most difficult steps in the cartographic process. This intellectual design was derived from extensive experiences in the landscape being represented, archival and library research, and, most importantly, concepts and theories from human, cultural, and historical geography. This intellectual design, shaped by conceptual and theoretical ideas from outside the traditional realm of cartography, is as vital and necessary as making the correct decisions about typography and symbolization, and it is a fundamental element in my praxis. Sometimes we (as cartographers) depend on our own knowledge to inspire the intellectual design [examples: the intellectual design of the hypermedia application in my dissertation (sketch). Karl Raitz's landform maps and his understanding of geomorphology and geology. Historical Atlas of Canada]. Sometimes we turn to content experts. [examples: SLC View]. In either case, the importance of the intellectual design of a cartographic representation should be of no surprise to anyone who has designed a substantial printed map or atlas. Cartographers are now confronted with a spate of new media: animated and dynamic maps, simulated terrain fly-by's, interactive maps, and multimedia (text, image, map, sound, touch) maps. The representational possibilities of such media have been heralded for years. Heinz Soffner speculated wildly about an earlier generation of multimedia cartography in 1942: "In the motion picture lies a highly essential but much neglected field for pictorial statistics.... [T]he screen offers the best imaginable opportunities for "dynamic" visual information. On the screen arrows can really move as opposing armies advance or retreat, statistical columns can grow or shrink, frontiers can be violated and empires can literally "crumble." The effect created by such "living" maps and graphs can be further heightened by an effective accompaniment of words or music. One could both see and hear a "frontier" "break down," the tramping "men" in the statistical column "join the army," "the whistling ships" slide down the ways and the like.... These few suggestions indicate how great can be the improvement in the techniques and therefore the effectiveness of visual means for conveying information about the war." [pp. 476-77] Cornwell and Robinson (1966), Tobler (1970), and Moellering (1973) made Soffner's vision a reality by envisioning the computer (rather than film) as the most appropriate medium upon which to base animated and multimedia cartography. Campbell and Egbert (1990) concluded that as of 1990 cartographers were really only 'scratching the surface' of this new media. The chapters in this book (and others, within and outside of cartography) reveals the state-of-the-art and makes it clear that we are dealing with a very different medium than paper. While traditional cartographic design methods, such as the visual variables, still apply, they need to be extended or modified given the representational possibilities of multimedia cartography. The visual variables are, thus, extended to include dynamic variables (DiBiase et al 1992) (illustration or sketch) and sound variables (Krygier 1994) (illustration or sketch) and 'hypermaps' (Krygier 1995, Kraak 199?) (illustration or sketch of my diss hyper graphics). All of us, and our students, have experimented with these new techniques: lines move, point symbols grow, choropleth maps flash by, images and video clips are hyper-linked to locations on maps, terrain fly-by's fly-by some digital terrain. But what of the intellectual design of multimedia maps? What about the theorized practice - praxis - of multimedia cartography which produces the intellectual design? How has praxis changed as new computer-based media become available to us? Granted, not all multimedia maps need much of an intellectual design. My first computer based multimedia map (created with Hypercard in 1988) consisted of some flashing symbols and links to text and images. An animated choropleth map of population change in New York, 1900 - 1990 does not require much intellectual work beyond choosing the appropriate classification method and color scheme. While possibly interesting and useful, these are not applications which push the representational possibilities of multimedia cartography. What about applications that do? We are confronted with the same general issue of intellectual design and praxis as we have been in the past with sophisticated printed maps and atlases. While the medium has changed, the need for a coherent intellectual design has not. Yet this intellectual design process must incorporate differences in medium (digital multimedia, not paper) and the possibilities for representing our content: how we represent the historical geographies of State College Pennsylvania, for example, can be substantially different given digital multimedia rather than paper as the medium. How do we structure and link maps, text, video, sound, graphs, animations, and images? This must be, I suggest, guided by a coherent intellectual design. For human geographers and social scientists, cartographic multimedia offers substantive methods for both understanding and representing complex human and social environments through space and over time. I am particularly intrigued by the manner in which current concepts and theories in human geography and social theory relate to certain fundamental aspects of multimedia cartography - the significance of interconnected representational forms, related to the idea of intertextuality (Cosgrove 1984), the spatiality of the map, linked to the development of spatial components of social theory (Sayer 1992), and hypermedia, linked to hypertextual theory (Bolter 1991, Landow 1992). Such theories can shape our tangible representations, and our representations can, come to inform and reshape our theories (Krygier 1996, Dorling and Fairbairn 1997). My goal in the rest of this section is to suggest the manner in which these conceptual and theoretical ideas can serve as a substantive basis for the intellectual design and praxis of multimedia cartography in the realm of human geography. I will attempt to show why a theorized practice may be useful to the projects we are involved in. While the conceptual and theoretical ideas can be very abstract, I will attempt to explain them briefly and clearly. This section of this chapter focuses on the idea of applied intertextuality and the manner in which it can shape the praxis of multimedia cartography.
I have found the concept of 'intertextuality' useful in my major multimedia
cartography projects. I first became intrigued by intertextuality while studying
19th century exploration reports from the American West and examining the
explicit relations between text, images, maps, and panoramic landscape views in
the reports (Krygier 1997b). Previous interpretations of the maps and images in
these reports, which looked at them independent of each other, were confused and
pallid compared with my experience of reading the reports and all the different
representational forms together (sketch). The maps made more sense when looked
at in terms of the panoramic landscape views; the illustrations made more sense
when reading the description of the landscape in the text, and so on.
Segregating any of these representations led to a rather feeble interpretation,
and missed the purposeful complex of interrelated representations which
represented the landscape of the American West in such a powerful manner. The
effects of the barrage of representations are illustrated by the reaction of
Senator James Harlan (in 1859) to the well-crafted complex of representations in
the reports:
Every unusual swell of the land, every unexpected or unanticipated
gorge in the mountains has been displayed in a beautiful picture. Every bird
that flies in the air over that immense region, and every beast that travels the
plains and mountains, every fish that swims in its lakes and rivers, every
reptile that crawls, every insect that buzzes in the summer breeze, has been
displayed in the highest style of art, and in the most brilliant colors (quoted
in Taft 1953 p. 7).
We can only hope that our cartographic multimedia engenders such reactions. How
can this idea of intertextuality shape and guide our use of cartographic
multimedia? (Pearce 1998). While the concept of intertextuality can be quite
complex, especially a used in literary criticism and social theory (Culler 1981),
in a modified form - as 'applied intertextuality' - I believe it is one vital
means of providing cartographers with a way of thinking about and working with
multimedia representations - a theorized practice or praxis.
In one sense, cartographers are quite used to intertextuality in practice; indeed
we often construct cartographic representations consisting of interrelated text,
images, maps, graphs, etc. Importantly, relations between these representations
are not arbitrary. Indeed, the intellectual design and physical layout and
design of such 'multimedia' forges concrete, mutually reinforcing relations
between the different forms of representation. We have a point to make, a story
to tell, knowledge to communicate. On paper, we have examples of 'media maps'
(citation; example) and atlases (citation; example). Text refers us to graphs
which refer us to maps which refer us to images and so on - all in a significant
and purposeful manner. Intertextuality is the intellectual basis for these
explicitly and carefully forged relations - where the whole is much more than the
sum of the parts. However, cartographers seldom discuss or examine this vital
intellectual dimension of their multimedia representations (discuss Wood
1987?).
Computers have made applied intertextuality even easier. I have attended the
Virtual Geography Department Workshop at the University of Texas in Austin
for the last two years. One of the most popular topics at the Workshop is the
WWW-based Virtual Fieldtrip. While diverse, existing Virtual Fieldtrips share
important characteristics: they combine text, images, maps, diagrams, video,
sound, and interactive elements (such as discussion boards) in various ways as to
help students understand particular places and landscapes they may not be able to
visit. One comment I hear over and over is that these Virtual Fieldtrips are not
the same as the 'real' landscape. There is much concern with the vague
boundaries between the 'real' and 'represented' landscape. However, I believe
that these vague boundaries result in an understanding of the landscape that
would not otherwise be possible, and the idea of intertextuality helps explain
this.
Virtual Fieldtrips offer some practical advantages over real fieldtrips: students
have some degree of access to a diversity of places they cannot get to or may not
want to get to (eg., Bosnia). More importantly, however, I believe that a more
profound value of Virtual Fieldtrips can be understood from the perspective of
intertextuality. Virtual Fieldtrips have an intellectual design shaped by their
creators understanding of the places and landscapes being represented. The
actual landscape itself is one element in the virtual fieldtrip, linked to the
multimedia representation in vital ways. Indeed, from an intertextual
perspective, the maps, text, photographs, diagrams, and sounds on the WWW are as
important as the landscape itself. Together all these elements produce insight
and understanding that would seldom arise from any of the elements alone.
Consider the following story: several years ago some friends and myself stopped
by the side of an obscure dirt road several hours north of State College
Pennsylvania (sketch). Something was strange about the place but it was
difficult to understand exactly what. There was evidence of mining (a few old
mine shafts, overgrown piles of debris), some depressions, chaotic piles of rock,
very large oak trees (which normally would have been cut down), and what seemed
to be domestic flowers (daffodils) growing wildly (image). But mostly it looked
like many other places in north-central Pennsylvania - relatively wild and empty:
it was not evident from the actual landscape what exactly was going on.
Subsequent library research, inspired by the subtle peculiarities of our
experience in the landscape, turned up a wealth of knowledge. We had been
wandering around 'downtown' Peale Pennsylvania, population 800 around 1880, with
several hundred houses, stores, a hotel, streets, cemetery, etc. We found
contemporary text describing the town (it was a company town owned by the New
York Central Railroad), some photos, and a map (map). We began to hear details
from people in the area who's parents had grown up in the town. We returned to
the actual landscape with the stories, the texts, the old images, and the map and
the ghost town of Peale literally jumped out at us from the landscape, an
experience I will never forget. The complex interrelated set of representations
was the means by which we could make sense of and understand Peale and its
surrounding landscape. The landscape alone hinted at something, but was
not sufficient for understanding. The old photos, maps, and texts were
revealing, but it was not until we combined them with the actual landscape that
we really understood the place. We began to shape all these
representations into an intertextual 'multimedia' version of Peale. The first
product a map with text and images (illus. of brochure) and, more recently, the
beginnings of a WWW-based Virtual Fieldtrip. At their basis is an intellectual
design shaped by our knowledge of the details linked to conceptual and
theoretical ideas from cultural and historical geography. This 'applied
intertextuality' has resulted in a purposeful construct of representations (text,
image, map) explicitly linked to the actual landscape and the people who want to
learn about it (we have taken many people on tours). This is not 'virtual
reality' - it is better than that, for we are not trying to replicate visible
reality as accurately and objectively as possible. Instead, we seek
understanding and insight, representing the place as infused with an intellectual
design represented by our knowledge of how to make sense out of the place.
Applied intertextuality is, then, useful to praxis and actual cartographic
multimedia applications. I am currently using such ideas to shape the PPVis WWW
site described earlier: how to I construct an interrelated array of text, images,
graphs, video clips, sounds, etc., which explicitly incorporates the people who
live in the community (participation) and the actual neighborhoods? How do I
help people bridge the gap between the abstract representations (such as maps)
and the actual place? How do I encourage people to participate, to add to and
modify existing information with their own information and perspectives? (Krygier
1998). Please discard the conception of cartographic multimedia as just a
collection of digital maps with some text and pictures. In its stead, envision a
conception of cartographic multimedia based on an intellectual design where the
representations, the actual landscape and humans participating and trying to
understand are all linked together - this is the substantive vision of
cartographic multimedia provided by the concept of intertextuality (sketch). The
'analog' link forged by traveling from your house to the actual landscape is as
significant as the 'digital' link forged between a map and its explanatory text.
Together all these elements produce insight and understanding that would not
arise from any of the elements alone: isn't that what we are ultimately trying to
do, in practice, with cartographic multimedia?
Applied intertextuality allows us as cartographers to explicitly discuss and
generate the intellectual design which underpins our multimedia representations.
It allows us to examine how a carefully constructed complex of actual landscape,
human participants, text, images, video, maps, sounds, and other representations
provide us with an understanding of places and landscapes we could not achieve
otherwise. Applied intertextuality is a vital element in the praxis of
multimedia cartography.
Vital to the conception of multimedia cartography (and PPVis) described above is
the role of understanding and insight. The ultimate goal of our representations
is to allow our users to make sense of of some topic, issue, place, or landscape.
In the case of some of my interactive multimedia cartography (Krygier 1995,
1996) the goal was to develop methods which would help me understand and make
sense of the material I was studying. In the case of PPVis (and other more
publically-oriented cartographic multimedia applications) the goal is to help
communities and the public understand and make sense of issues by using
interactive multimedia as a means. So how do we know if the multimedia tools we
are providing are actually working? How do we enhance and shape our applications
as they are being constructed? How do we know if we or others are actually
making sense from these representations, and if they are gaining anything over
more traditional means of learning? The issue of evaluation is vital to the
praxis of multimedia cartography and PPVis.
Is It Working? Praxis and Evaluation
How do we understand how and if multimedia cartography and public participation
visualization is working? Cartographers have always used some kind of informal
or formal evaluation methods to gage map users reactions to maps. Formalized
evaluation methods developed in the 1950s, after the publication of Arthur
Robinson's The Look of Maps (1952). Robinson noted that during World War
II he (and other cartographers) "were never really confident that we were doing
the right thing" and this justified the development of formalized map evaluation
methods (Robinson 1979 p. 98). The Look of Maps promoted "the development
of design principles based on objective visual tests, experience, and logic; the
pursuit of research in the physiological and psychological effects of color; and
investigations in perceptibility and readability in typography..." (Robinson
1952 pp. 13-14). The theory of the cartographic communication model developed in
the 1960s (Keates 1964, Board 1967, Kolacny 1969), and critiques of the model's
naive behaviorist and psychophysical assumptions led to the development of
cognitive methods of map evaluation in the 1980s (Blades and Spenser 1986). It
is these cognitive methods which dominate formalized evaluation in cartography
today, both in the realm of paper and digital media (MacEachren 1995).
Alas, few practicing cartographers have time to concoct such formal cognitive
evaluations of the maps (paper or digital) they create. Indeed, informal
evaluations are undoubtedly used much more often than formal evaluations in the
practice of cartography, although such methods are seldom explicitly discussed.
Informal evaluation is certainly as old as map making itself, and continues
today. I can imagine some 16th century Native American sketching a map in the
sand for European explorers. Observing the explorers squinting at the map with
their scurvy-weakened eyes, the Native grabs a thicker stick and redraws the map.
Which visual variable is being varied here? I watch the same thing happen
today: my students informally critiquing fellow student's maps while they are
working in the computer lab - suggestions are made, debated, and changes
incorporated in the maps. The maps are always better because of such evaluation.
When I create a multimedia map WWW site I always have a few people use and
informally critique it. While there are certainly limits to such informal
methods, such evaluations usually result in an improved map design and a quick
gage of what a user is getting out of the map. These are useful methods and
cartographers use them all the time, they serve the needs of a practicing
cartographer more often than formal methods of evaluation. How can we transform
the practice of such vitally useful but informal evaluation methods into
something more formal, with underlying theory for intellectual support, without
losing the convenience and ease of such methods?
In addition to being just plain useful in general, informal methods have another
advantage over traditional formal cartographic evaluation methods from the
perspective of non-quantitative human geography. Many human geographers
subscribe to an understanding of the human world that is based on social and
cultural differences. This position suggests that an individual's understanding
of the world is shaped as much by class, culture, gender, and race as by the
cognitive operations of the brain. This is not to suggest that cognitive
processes are unimportant, but to stress the importance of social and cultural
context in understanding how people make sense out of the world. As a human
geographer with such a world view, I find many formal, cognitive evaluations of
maps to be incapable of answering the kind of questions I want answered about the
multimedia maps I create, and particularly those which I have called public
participation visualization. What kind of evaluation methods can we use when we
are interested in understanding cultural and social aspects of how diverse people
make sense of our complex, intertextual multimedia cartography
representations?
As part of the praxis - theorized practice - of multimedia cartography I suggest
that we need 'formalized informal' evaluations based on a broadened definition of
evaluation. Such methods are similar to qualitative methods of evaluation, of
which there is growing interest in cartography and geography in general, as
evidenced by a session on such methods organized by Trudy Suchan at the 1998
American Association of Geographers Meeting in Boston. I want to preserve the
utility of informal methods while providing them with a conceptual and
theoretical basis which makes them easier to apply and justify. I also need
methods of evaluation which are not at odds with the social and cultural theories
underpinning my work and which allow me to get at the complexities of how diverse
groups of users comprehend complex, interactive cartographic multimedia and
PPVis. I can watch people use my PPVis site, and talk to them, and get feedback,
but I would like some conceptual basis which makes such an approach easier to
apply and justify. The following section of this chapter focuses on some work by
colleagues and myself to systematize (formalize) informal evaluations which can
easily be used in the process of designing and implementing multimedia
cartography. In addition, I describe the qualitative methodology of
sense-making, which is particularly appropriate for evaluating public
participation visualization sites.
Three colleagues and myself addressed the issue of what could be called
systematized informal evaluations in a research project to create multimedia
educational resources for geographic education (Krygier et al. 1997a). I
summarize and recast this approach here, in terms of multimedia cartography in
general. I suggest that this approach is a necessary and vital element in the
praxis of cartographic multimedia.
There are at least four benefits of this approach to evaluation. First, it
systematizes the usually unsystematic role of informal evaluations in
cartography, providing a basic (and modifiable) conceptual framework that can
guide cartographic practitioners in the process of designing and producing
multimedia cartography. Second, it allows us, as cartographers, to justify our
products as having been evaluated in the process of being created. We can point
to a conceptual and theoretical framework and literature (within and outside of
cartography) which justifies in a formal sense what we already know to be useful
in an informal sense. Third, it is impossible to formally evaluate (with
qualitative or quantitative methods) cartographic (or any) multimedia application
before it is complete and refined; it is, thus, useful to have evaluation methods
which work in the process of designing and producing cartographic multimedia
rather than only after the application is complete (Ebel, 1982; Reeves, 1992).
Finally, this systematized informal evaluation framework removes some of the
dread and anxiety associated with evaluation. I have been told by several
readers of the 1997 paper that they were greatly relieved to find out the
evaluation is not only highly structured, tightly controlled cognitive
experiments with associated apparatus, experimentees, and statistics.
In the 1997 paper, we modified a four-part approach to evaluation originally
described by Reeves (1992). Reeves distinguishes these four evaluation
functions from specific evaluation methods such as questionnaires,
focus groups, etc. Different evaluation methods can be embedded in each of the
four evaluation functions. These evaluation functions can be implemented from
the very beginning of a multimedia project, and to a certain extent overlap. I
use the development of my PPVis prototype as an example to illustrate the four
evaluation functions.
Goal refinement is simply a plan and vision of the goals of a project
(Reeves 1992, p. 520). Cartographers are used to defining the purpose and goals
of a cartographic product and using these goals to shape the design of the map.
In the case of a sophisticated multimedia cartography project, this process can
be systematized by talking to representative users, gaging their expectations,
desires, and goals. As we move to the WWW, and have larger and more diverse
publics viewing and interacting with our multimedia cartography, this type of
evaluation becomes more vital. In the case of my PPVis WWW site, preliminary
discussions and meetings with community members and other potential users have
been and will be documented and used to shape my design of the site. I have
found that it helps to have a prototype available as a basis for discussion. I
show potential users what the possibilities of the technology are (such as
on-line, interactive maps), and what they can do with it, and I find the users
able to generate many ideas and goals which I can then incorporate into a plan,
design and set of refined goals for the application. Indeed, users often have
goals that I would never have expected, some which conflict with other goals.
Such preliminary information certainly helps me gage potential problems and
difficulties which may arise when the project is available to the public.
Further, records of original goals as refined by interviews and discussions with
users can be re-evaluated at the end of the project to assess how such goals
developed and shifted in the process of producing and implementing the project.
Documentation consists of keeping a detailed record of "what is actually
done" throughout the process of producing a project (Reeves 1992, p. 521).
Documentation during the production process contains notes on people and
materials consulted (for citation purposes), software and hardware used, progress
and time spent on different parts of the project, and, importantly, problems and
how they were solved. Documentation is vital when more than one person is
involved in a multimedia cartographic project. For example, I funded a graduate
student to develop a prototype WWW-based interactive map site using ESRI's Map
Objects and Internet Map Server as part of my PPVis project. His masters project
consists mostly of a detailed documentation of how he created map and data files,
programmed an independent Map Objects application, and implemented this
application on the Map Server (Chang 1997). While the student has moved on, I
have a detailed, step by step account of his development of the prototype which I
can refer to. Documentation of problems and how they were solved is particularly
important for saving time on future development of the project. Importantly, the
documentation of the entire project served as the basis of a careful evaluation
of ESRI's Map Objects and Internet Map Server: what skills are needed to create
such applications? What map and GIS functions are available? What hardware is
necessary? How much time is involved? Is the approach taken viable and worth
pursuing beyond the prototype stage? These are vital issues in the evaluation of
a cartographic multimedia project.
Formative evaluation is defined as "the systematic collection of
information for the purpose of informing decisions to design and improve the
product" (Flagg 1990, p. 1-2). In other words, using the information collected
and evaluated in the documentation to shape and reshape the multimedia
application. Any cartographic project, no matter how refined the goals and
plans, is modified and re-formed during production and implementation. Formative
evaluation methods are usually quite informal: as noted above, cartographers are
quite used to having colleagues take a quick look at a map in the process of
production, and comments gathered can and often do reshape the design of the map.
For example, I produced a full, poster-sized prototype of the State College
History map to show to colleagues and members of the local historical society
(who were sponsors of the project). I carefully documented reactions: several
people were bothered by the fact that when viewing the map as a poster from a
distance, the blocks of text on the map and lines linking them to locations on
the map were too bold; they 'ruined' the effect of the shaded terrain in the
background. Subsequently, I rethought my design: removing the lines and
replacing them with index numbers, and moving the type back in the hierarchy so
that, from across the room, the terrain dominated the map, while at reading
distance, the text is readable.
For my PPVis project I have set up formative evaluations whereby I have potential
users sit and attempt to use the prototype interactive WWW-based map site.
Almost immediately I realized that the structure of the WWW site itself (of which
the interactive maps are a part) was impossible to use as designed by my student.
I generated a new design for the site which was much easier for the users. I
also asked users to verbalize what they were trying to do and if they failed,
using what is really an informal protocol analysis. As this is formative
evaluation, I am most concerned with working out the worst of the design flaws
and limitations of the site. Once the rough edges are removed and design and
goals modified, based on formative evaluation, I will have a prototype that can
be evaluated in terms of more formal methods, what Reeves (1992) calls impact
evaluation.
Impact evaluation consists of formalized qualitative and quantitative methods
which assess the impact and outcomes of given cartographic multimedia
applications. Such methods are what most people think of when they think of
evaluation, although they are in fact only one of four different evaluation
functions available to cartographic multimedia designers and producers. I hope
it is clear from the preceding discussion of goal refinement, documentation, and
formative evaluation that evaluation can play a systematic and important role in
the entire process of designing, producing, and implementing cartographic
multimedia, rather than only at the end of the process. I wish not to diminish
more formal impact evaluation methods, but to stress the importance of the goal
refinement, documentation, and formative functions of evaluation. As noted
earlier in this chapter, cartographers have long used informal methods of
evaluation throughout the cartographic design and production process. The
four-step approach to evaluation, I suggest, transforms the practice of such
vitally useful but informal evaluation methods into something more formal, with
underlying concepts and theory for intellectual support, a key element in the
praxis of multimedia cartography.
There are a diversity of impact evaluation methods, both qualitative and
quantitative, simple and complex, highly formal and relatively informal
(appropriate citations). If I can be so bold as to quote myself: ...different
impact evaluation methods pose different kinds of questions and provide different
answers" (Krygier et al., 1997a. p. 31). Thus choosing a method of impact
evaluation depends largely on the kinds of questions one wants to answer. Your
goal may be to ask if map readers understand and/or retain information from
animated maps in a way that is different from static maps. Such evaluations are
based on an interest in the cognitive aspects of map users, and there are
appropriate methods for evaluating this type of impact (appropriate citation).
But there are certainly other types of questions to ask and other aspects of map
users reactions of interest to cartographers. The praxis of evaluation consists
of seeking methods which are theoretically and conceptually appropriate for the
evaluation of a given application.
Earlier in this chapter I asked what kind of evaluation methods are appropriate
when one is interested in understanding cultural and social aspects of how a
diversity of people make sense of our complex, intertextual multimedia
cartography representations. Cartographers sometimes avoid such questions, as
they are messy and traditional cartographic impact evaluation methods are not
appropriate. However, there are methods of evaluation which are appropriate, and
I explore one which I hope to use in evaluating the impact of PPVis on
communities: Brenda Dervin's Sense-Making.
Brenda Dervin's theory of Sense-Making was brought to my attention by Myke Gluck
in a paper on qualitative methods in cartographic research (Gluck 1998). It is
fitting to conclude with Dervin's Sense-Making as it ties together three
important themes in this chapter. First, it is a potentially useful method of
impact evaluation which contains both qualitative and quantitative components, it
is viable for actual practice. Second, it is conceptually and
theoretically allied with current concepts and theories in non-quantitative human
geography and the social sciences, it has a theoretical basis. Third,
drawing from these first two themes, Dervin's approach stresses the idea of
praxis: Sense Making is conceptualized as an explicit theory of practice
for the design of information and the evaluation of how people use, interact
with, create, and make sense of information. I will expand upon these three
themes below and link them back to particular issues raised in this chapter.
Dervin, in an extremely useful paper entitled "Chaos, Order, and Sense-Making: A
Proposed Theory for Information Design" (Dervin, 199?), provides an overview of
the history of theories of information and the theory and methodologies of
Sense-Making, an approach she (and others) have developed over the last twenty
years. For practical purposes, Sense-Making has well tested methods and numerous
applications in a diversity of fields: studies of how information is provided to
library patrons, how students learn about complex ideas, how patients make sense
out of medical information, and how researchers came to understand their research
topics by interacting with information, methodologies, and other researchers
(Dervin, 199?). Dervin notes that Sense-Making "was ... developed to assess how
patients, audiences, users, clients, and citizens make sense of their
intersections with institutions, media, messages, and situations and to then
apply the results in responsive communication / information system design"
(Dervin 199?). Sense-Making, then, is particularly viable as a means of
evaluating and understanding the complex interactions between users and public
participation visualization and multimedia cartography applications, as we are
also dealing with diverse groups of users, making sense of complex information
and dynamic scenarios. Our goals are, as with Sense-Making, to apply what we
learn about these interactions to enhancing the design of our information systems
- multimedia cartography and public participation visualization.
A major advantage of Sense-Making is that it is based on the same conceptual and
theoretical ideas which infuse contemporary human geography and social science.
Sense-Making is based on a conception of humans moving through complex time/space
contexts that is strikingly similar to Hagarstrand's Time Geography. Components
of Hagarstrand's work were adapted by Giddens, who's structuration theory
explains how humans are shaped by social structures (such as class, race, gender)
while simultaneously having a significant degree of agency to modify the social
contexts of which they are a part. Gidden's theory is a primary means of
understanding the dynamics of social relations and change. Dervin brings these
important theories into the realm of information design by arguing that all
information is designed: "humans make it and un-make it" (Dervin 199?). In other
words, Sense-Making provides both theory and methodology which help evaluate and
guide the development of systems which not only deliver information to people,
but which allow people to modify, change, and adapt the systems and information
in the process of making sense out of the world. "Sense making ... explicitly
privileges the ordinary person as necessarily a theorist involved in the
development of ideas that provide guidance not only for understanding personal
worlds but necessarily for understanding collective, historical, and social
worlds as well" (Dervin 199?, p. ?). This is the goal of public participation
visualization and other advanced applications of cartographic multimedia which
attempt to empower users rather than only communicate information to them.
Sense-Making can be a vital element of the praxis of cartographic multimedia: an
explicit theoretically informed approach to information design which, as Dervin
argues, assists "humans in the making and unmaking of their own informations,
their own sense" (Dervin 199?).
I close where I started - with the idea of praxis. Dervin's recognition
of the importance of praxis - of a theoretically aware practice - in the design
of information reflects a point I have attempted to make throughout this chapter.
Dervin uses the term 'meta-design' in her work to imply much the same as what I
mean by intellectual design; both are, as Dervin notes, "a deliberate
consciousness of what theories we will bring to bear on that design - what
theories of information, reality, people, and power." For there are always
theories, always biases, always lies, always enhancements, always simplification,
generalization, a decision to show this and not that. Anyone who has ever made a
map knows, from practical experience, that the map does not represent reality as
it is. Even seemingly 'realistic' shaded terrain models are abstract, hyper-real
rather than real: generated from points digitized from paper contour maps,
projected, triangulated, vertically exaggerated, and artificially colored. A
theoretically informed practice will insure that cartographic multimedia develops
as a substantive method, rather than curious but naive new technology in search
of applications. Praxis is vital in the production of traditional, static paper
maps. Praxis is even more vital in the production of advanced cartographic
multimedia and public participation visualization systems, where we seek an
intellectual design that enhances the manner in which people use, interact with,
create, make sense of and, eventually, change their physical and social worlds.
Such socially directed applications, and the praxis which produces them, must be
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E-mail: jbkrygie@cc.owu.edu |